

The Unreal integration currently supports importing FBX files from ShotGrid.

To do so, you can either right-click assets and choose Import into Content Browser from the context menu, or click the Actions button for any selected asset and select Import into Content Browser.
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In the Loader, you can browse the full collection of assets that have ever been published to your ShotGrid project, or that are related to your ShotGrid Tasks:Ĭhoose one or more assets that you want to import, and import them into the Content Browser. The ShotGrid Toolkit includes a Loader app you can use in the Unreal Editor to import content published to ShotGrid by artists into your Unreal Project. For details, refer to the ShotGrid documentation. Use this to get a view on all the activity happening in your ShotGrid project without having to leave the Unreal Editor. When you open this panel from the Toolbar, it does not support dragging and dropping Assets or Actors from your Unreal session. You'll typically want to open this tool by right-clicking the Assets or Actors you want to publish. See Publishing Content from Unreal to ShotGrid below. Refer to Loading Content from ShotGrid into Unreal Editor below. Opens the ShotGrid Your Current Work Area tool, which shows your current project, environment settings, and toolkit apps that are running. Opens the current ShotGrid project in your system's default web browser. Opens the location on your computer that contains your ShotGrid log files. Some aspects of the ShotGrid integration are context-aware and provide additional functionality based on your selection.ĭetermines whether the ShotGrid integration writes debug messages to the Output Log and to a log file on disk. If you haven't used a desktop application that integrates with ShotGrid before, read over it's Integrations User Guide for some basics about the workflows and apps that it introduces to get your team working together across separate content creation tools. If you're new to ShotGrid, see its features page and Help Center to get started learning about what it can do for you. You can now make Unreal Editor a key player in your ShotGrid content pipeline: you can load assets from ShotGrid to work on in the Unreal Editor, and publish the Assets and Actors in your Unreal Engine Project back to ShotGrid for other people in your organization to work on. Publishing Content from Maya and Rendering in UnrealĮpic Games has partnered with Autodesk to integrate Unreal Engine into the ShotGrid production management system. Publishing Content from Unreal Editor to ShotGrid Loading Content from ShotGrid into Unreal Editor
